Croc: Legend of the Gobbos
Croc was released alongside the first generation of 3D accelerators. The original release of the game uses a software renderer by default, but also supports Glide and some other early, proprietary graphics APIs. Later versions of Croc also support Direct3D. There is an unofficial patch that adds Direct3D support to the original release.
Croc's software, Direct3D, and Glide renderers are all usable on most Windows 98 and XP systems. The software renderer provides acceptable performance and image quality. The Direct3D and Glide renderers are faster and add texture filtering and colored lighting. There is little visual difference between Direct3D and Glide in Croc.
Croc's Glide renderer was made for 3dfx video cards, but can be used with other cards through a Glide wrapper. dgVoodoo is a good option for older systems, while nGlide is a better fit for DirectX 9 video cards. To use either Glide wrapper with Croc, select the Glide option in Croc's launcher, close the launcher, open Croc's installation folder in Explorer, and delete glide2x.dll.
Croc's Direct3D renderer is usually the best option for non-3dfx Windows 98 systems, but is known to have stability problems on Windows XP systems. In Direct3D mode, Croc is also limited to 16-bit color. For these reasons, the best way to play Croc on newer systems is often through a Glide wrapper.
Note that Croc is limited to 30 FPS, regardless of which renderer is used. There is no known way to remove this limit.
Croc can be played with the keyboard or a gamepad. A good keyboard configuration uses the home row keys, with the left hand controlling movement and the right hand controlling actions:
Croc's software, Direct3D, and Glide renderers are all usable on most Windows 98 and XP systems. The software renderer provides acceptable performance and image quality. The Direct3D and Glide renderers are faster and add texture filtering and colored lighting. There is little visual difference between Direct3D and Glide in Croc.
Croc's Glide renderer was made for 3dfx video cards, but can be used with other cards through a Glide wrapper. dgVoodoo is a good option for older systems, while nGlide is a better fit for DirectX 9 video cards. To use either Glide wrapper with Croc, select the Glide option in Croc's launcher, close the launcher, open Croc's installation folder in Explorer, and delete glide2x.dll.
Croc's Direct3D renderer is usually the best option for non-3dfx Windows 98 systems, but is known to have stability problems on Windows XP systems. In Direct3D mode, Croc is also limited to 16-bit color. For these reasons, the best way to play Croc on newer systems is often through a Glide wrapper.
Note that Croc is limited to 30 FPS, regardless of which renderer is used. There is no known way to remove this limit.
Croc can be played with the keyboard or a gamepad. A good keyboard configuration uses the home row keys, with the left hand controlling movement and the right hand controlling actions:
forward
backward turn left turn right step left step right tail swipe jump 180 turn |
E
D S F W R J L ; |
Each level in Croc has a "jump code" that can be entered from the main menu. The code below jumps to the last level in the game. The arrows represent arrow keys or directions on the directional pad.