Half-Life
Overview | Review | Images | Downloads
Half-Life uses a modified Quake engine that supports Direct3D, OpenGL, and software rendering. Both Direct3D and OpenGL are usable on most systems, and are much faster than the software renderer. Half-Life's modest system requirements make it playable on most Windows 98 systems. The latest patch is needed to play on Windows XP.
Half-Life's developer console is disabled by default, but can be enabled by starting the game with the -console command line argument. As in Quake, the console is accessed with the tilde key (~). A few important console commands are listed below.
To run a command every time Half-Life is launched, add it to C:\Sierra\Half-Life\valve\AutoExec.cfg.
Half-Life uses 16-bit color by default, but can be forced to use 32-bit color with the -32bpp command line argument.
Additional command line options and console variables are listed here.
Half-Life's developer console is disabled by default, but can be enabled by starting the game with the -console command line argument. As in Quake, the console is accessed with the tilde key (~). A few important console commands are listed below.
- gl_round_down 0 - sharpens textures
- gl_texturemode GL_LINEAR_MIPMAP_LINEAR - enables trilinear filtering
To run a command every time Half-Life is launched, add it to C:\Sierra\Half-Life\valve\AutoExec.cfg.
Half-Life uses 16-bit color by default, but can be forced to use 32-bit color with the -32bpp command line argument.
Additional command line options and console variables are listed here.