Star Wars: Rogue Squadron
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Star Wars: Rogue Squadron was primarily developed as a Direct3D game. A fallback Glide renderer is also included for older 3dfx video cards. Rogue Squadron's Direct3D renderer is limited to 16-bit color, but is well optimized and should be usable on most Windows 98 and XP systems.
On nearly all systems, Rogue Squadron suffers from a timing bug that causes the camera to drift slowly away from the player's ship. This bug also causes enemy ships to move erratically (TIE fighters appear "jittery"). The only known fix for this bug is to enable temporal antialiasing on supporting ATI video cards.
On many Windows XP systems, Rogue Squadron crashes to the desktop after every mission. This bug can be fixed by manually patching the game executable with a hex editor as documented here. A patched executable is provided here for convenience.
Rogue Squadron fails to launch on some Nvidia systems with drivers newer than ForceWare 45.23. Such systems may still be able to run Rogue Squadron in Glide mode using nGlide.
On nearly all systems, Rogue Squadron suffers from a timing bug that causes the camera to drift slowly away from the player's ship. This bug also causes enemy ships to move erratically (TIE fighters appear "jittery"). The only known fix for this bug is to enable temporal antialiasing on supporting ATI video cards.
On many Windows XP systems, Rogue Squadron crashes to the desktop after every mission. This bug can be fixed by manually patching the game executable with a hex editor as documented here. A patched executable is provided here for convenience.
Rogue Squadron fails to launch on some Nvidia systems with drivers newer than ForceWare 45.23. Such systems may still be able to run Rogue Squadron in Glide mode using nGlide.